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Project
Background

The game follows Pako, a 10-year-old boy with a locomotor disability who finds adventure through his books. Each book on his shelf becomes a new world, turning his imagination into playable experiences. Built in Unity, the game uses advanced scripting, physics-based interactions, and a stylized mystical environment. The levels are designed to challenge memory and pattern recognition under cognitive load, making for an engaging and immersive experience.

My contribution

I worked on the game’s concept, narrative, and storytelling, shaping Pako’s journey and how players experience his world. I created the storyboard to map out key moments, designed the UI for smooth navigation, and developed interactions that made the gameplay feel intuitive. I also worked on walkthroughs to guide players through challenges, ensuring the game was both engaging and accessible.

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